Production Reference

Big Ambitions Factory

Factory is a late-game production system. It was introduced in EA 0.6 and reworked in EA 0.10; the developer states that all products can be produced and that Factory Worker skill affects output.

Game Version 1.0Updated September 1, 2026
Official Big Ambitions factory production line

What the Factory Does

A factory converts raw materials through machines and staffed production lines into products for the player's business network. Its value depends on downstream demand and distribution, not production volume alone.

  • Raw-material input
  • Machines and production lines
  • Factory Workers
  • Finished-goods storage
  • Warehouse or store distribution

Confirmed 0.10 Changes

The EA 0.10 factory rework is the closest official mechanical baseline before 1.0.

  • All products can be produced
  • Factory Worker skill affects production output
  • Production-line speed was increased
  • The earlier EA 0.6 factory economics should not be reused unchanged

Player-Tested EA 0.11 Clothing Network

This player test ran a Clothing Factory and 13 stores for 10 in-game days after the EA 0.10 factory rework. Use the information icon beside each result for its source and applicability.

10 of 10
Gross revenueAbout $40.5M / 10 days
Actual net profitAbout $2.9M/day
Total startup investmentAbout $20M
Actual paybackAbout 7.2 days
Emergency raw-material deliveryAbout $10M / 10 days
Employee wagesAbout $1.3M / 10 days
Factory installationAbout $14M
Thirteen store interiorsAbout $6M
Normal-purchasing profitAbout $3.8M/day
Normal-purchasing paybackAbout 5.4 days

Player-Tested EA 0.10 Scale Reference

An earlier post-rework test used one Clothing Factory and eight stores over 10 consecutive in-game days. Use the information icon to distinguish observed figures from the estimated ROI.

8 of 8
Factory installationAbout $18M
Network gross revenueAbout $27M / 10 days
Imported delivery expenseAbout $3M / 10 days
WagesAbout $2M / 10 days
Lower Manhattan 1000 m2 storeAbout $6.8M / 10 days
CinemaAbout $1.3M / 10 days
TheaterAbout $6.3M / 10 days
Single-store factory paybackAbout 27 days

Setup Sequence

Choose the products your stores actually consume before buying machines. Build an input-to-output flow that can be stocked and collected without blocking workers.

  • Select target products
  • Confirm raw-material source
  • Install required machines
  • Connect the production sequence
  • Assign workers
  • Provide input and output storage
  • Create distribution routes

Match Output to Demand

A version 1.0 community discussion reported output accumulating after a second shift and sales improving after price reduction. This is one save, but it demonstrates the correct diagnostic: compare production with actual sell-through.

  • Track finished stock
  • Track store consumption
  • Reduce idle production or increase distribution
  • Review retail price and demand
  • Do not count unsold stock as profit

Common Factory Failures

Most problems occur at a boundary between production and logistics.

  • No raw materials
  • Wrong or incomplete machine chain
  • Unstaffed shift
  • Output storage full
  • No route to warehouse or store
  • Production exceeds sales

Use the Factory Results

The EA 0.10 and EA 0.11 tests show the scale a factory network can reach. Compare their store count, purchasing method and accounting window before adapting the figures to another product chain.

Player material

Player Gameplay Sources

Use these videos to see complete setup workflows, interface values and operating results in context.

This Clothing Factory Made $40.5M in 10 Days

Player-tested EA 0.11 historical reference with a 13-store, 10-day clothing network. Observed and estimated values are separated in the table above.

Watch on YouTube

One Factory, Eight Stores, $27 Million

Player-tested EA 0.10 historical reference recorded after the factory rework. ROI commentary is treated as a player estimate.

Watch on YouTube

Let's Take a Look at the 1.0 Release

Long-form player gameplay on version 1.0; inspect factory segments before extracting details.

Watch on YouTube

Questions

Frequently Asked Questions

How should I use the Big Ambitions Factory figures?

Treat each figure as a planning reference and open its info Tip to see the tested version, save conditions and source type.

Can older-version player data be used?

Yes. Historical values can still help with setup and scale comparisons when their version and applicability are clearly labeled.

Source notes

Use the info icon beside a value to see whether it comes from player testing or community reports and which game version or save conditions apply.

References

Sources and Related Guides